![]() Sbox_bonemanip_npc 0 //no bone manipulation for npcs Sbox_bonemanip_misc 0 //no bone manipulation for props Mat_motion_blur_forward_enabled 0 //no forward motion blur R_newflashlight 0 //old flashlight using dynamic lights R_fastzrejectdisp 1 //fast z reject algorithm for displacements (usually slower on higher end hardware) R_fastzreject 1 //fast z reject algorithm (usually slower on higher end hardware) R_projectedtexturefilter 0 //unfilters projected textures R_flashlightdepthtexture 0 //no projected textures R_flashlightdepthres 1 //low res projected textures if it looks too bad raise the number R_shadowrendertotexture 0 //makes shadows soft R_shadowfromanyworldlight 0 //no dynamic shadow angles from any world light R_shadowfromworldlights 0 //no dynamic shadow angles from world lights R_shadow_lightpos_lerptime 0 //no dynamic shadow angle interpolation R_shadow_allowbelow 0 //no dynamic shadow angles from below ![]() R_shadow_allowdynamic 0 //no dynamic shadow angles R_shadows_gamecontrol 0 //disables shadows Snd_spatialize_roundrobin 4 //update 3D sound less often Mat_forceaniso 1 //no anisotropic filteringÄsp_room 0 //disables echo and reverb effectsÄsp_water 0 //no underwater sound effects Mat_colorcorrection 0 //disables custom map color modification Mat_disable_lightwarp 1 //disables lightwarps Mat_disable_fancy_blending 1 //disables fancy blending Mat_reducefillrate 1 //disables normal mapping on world textures Mat_reduceparticles 1 //reduces particles Mat_mipmaptextures 1 //texture lod improves fps only remove if you have low vram R_WaterDrawRefraction 0 //removes water refraction R_WaterDrawReflection 0 //removes water reflections G_antlion_maxgibs 0 //disables antlion gibs R_decals 0 //no decals if it looks too bad raise the number R_drawskybox 0 //no sky if it looks too bad remove it R_drawtranslucentworld 0 //no glass or transparent stuff if it looks to bad remove it R_ambientlightingonly 1 //static lighting only R_dynamiclighting 0 //no dynamic lighting R_staticprop_lod 10 //less geometry on static props if it looks to bad lower the number R_lod 10 //less geometry if it looks too bad lower the number Mat_disablehwmorph 1 //disables hardware morphing Mat_filtertextures 0 //unfilters textures Mat_picmip 20 //low texture resolutions if it looks too bad lower the number Mat_filterlightmaps 0 //unfilters lightmaps Sv_cheats 1 //enable cheating required for some of the commands
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